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Warhammer 40,000 Space Marine review

Our Rating :
Price when reviewed : £30
inc VAT

Action-packed single-player and varied multiplayer make for a polished and fun action game

In the 41st Century, the only thing standing between the Imperium of Man and the approaching Xeno threat are the Space Marines, genetically enhanced superhuman warriors that form the heart of the Warhammer 40,000 (40K) universe. As Ultramarine Captain Titus, Space Marine sends you on a mission to save the forge world of Graia and its Titan war machines from a million-strong Ork assault.

Developer Relic has been making real-time strategy games set in the Warhammer 40K tabletop wargame universe for years, but Space Marine shifts the viewpoint from far up in the sky to an over-the-shoulder perspective. The combination of a huge armoured marine and the third-person view has drawn the inevitable comparison with Gears of War, but Space Marine is a very different game.

For starters, although you can hide behind objects, there’s no real cover system – you can’t even jump or crouch. Space Marine is all about getting stuck in, softening the enemy up from afar with your boltgun and charging in with a variety of melee weaponry from the 40K universe – from chainswords and power axes to giant hammers. Close combat is frantic, and dependent on chaining attacks together to fend off enemies on all sides. You’re usually swamped with aliens trying to chop you to pieces, so most encounters are a bloody button-mashing evisceration-fest.

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Aside from your main weapons, you have a few special moves; charging into the enemy from a sprint can knock weaker foes off their feat, even causing the weakest aliens to explode. Pressing F performs a stun attack, which can be followed with an execution move that dispatches an enemy in a particularly bloody and satisfying way. This takes time, during which you’re vulnerable to attack, but it’s also the only way to regain health mid-fight. Timing is important, as respites from combat are rare.

Ranged weaponry comes into its own during the later levels, where you face tougher foes that need picking off from a distance. There’s plenty of choice, from short-range blasters such as the awesome Melta to the sniping Stalker Bolter and rapid fire Storm Bolter. As you dispatch enemies either from up close or afar, you fill up your Fury meter. Once full, you can unleash the fury, doing extra damage in melee mode or slowing down time when shooting, letting you chain together a succession of headshots.

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Despite its rather blunt nature, the combat is fun and relentless, with the game doing a good job of making you feel like a one-man army wearing a half tonne of power armour. The ground shakes with every step when sprinting, and there’s a satisfying clang when you fall to earth. This feeling of sheer power is portrayed particularly well when you find a jump pack, which lets you soar into the sky and crash down on your enemies, throwing them to the ground in a wide radius.

As a whole, the game is very polished and well presented. Your character’s armour is as lovingly-crafted as a Games Workshop miniature, and covered with textured enamel and the scars of battle. The scenery is more variable, but certain set pieces are simply breath-taking when seen for the first time. There are a few glitches, such as when your squadmates get stuck behind an object and continue running on the spot, but these are fairly rare.

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The plot is generic 40K fiction, but it does at least give you the feeling that you’re part of a planet-wide conflict. It’s a shame that you’re playing as the Ultramarines – the squeakiest-clean of all Space Marines – instead of some of the more interesting chapters such as the Space Wolves or even Relic’s favourite Blood Ravens, but the eight-10 hours it will take you to finish the single-player campaign are still pretty gripping.

Multiplayer provides a fun reason to keep playing once the main story is over, as it feels like Space Marines have been dropped into a game of Call of Duty, complete with experience points, levelling up and weapon unlocks. Deathmatch and domination modes create an entertaining mix of ranged and close combat, but the extensive character customisation really sets the game apart from the competition. There are several different armour types, and you can change the style or colour of individual parts such as the helmet or shoulder pads to make your own highly personal Space or Chaos Marine.

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Space Marine isn’t an epic, plot-driven action game. It is, however, a highly-polished, exciting and visceral shoot- and chop-em-up, which will appeal to an audience beyond Warhammer 40,000 fans. Not a must-have, but a very good game nonetheless.

Details

Price£30
Detailswww.thq.com
Rating****

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